Here’s a clip I put together back in 2008 showcasing some of the game projects I’ve worked on over the past couple of years. These are a mix of C++ and Flash projects.
Here’s some background on each of the projects:
Kid Icarus – Pit’s Wild Nostalgic Dungeon (PWND) was a game I started developing to immerse myself back into C++, which I had previously taken a break from since graduating college in 2004. The game was written and compiled with the PALib library extension, which compiles as an actual .nds target file, which can then be tested in either an NDS emulator or on a physical Nintendo DS. This was a great chance to explore platform gaming for me, as well as developing my first true game engine.
Equillibrium is a Flash-based program I developed for a 24-hour game jam in April, 2007. Written in less than a day in AS2, the project taught me a lot about team development and coming up with a working model in a short period of time. The idea was that as the player develops their civilization, they must carefully consider the amount they “offend” nature – through deforestization, pollution, and destroying natural resources.
Bug Splat was my first foray in AS3 and XML socket programming. This is a nod back to the fly swatting game found in Mario Paint for Super Nintendo. Fun little mash up.